Castle-Wars
Castle-Wars is a complete turn-based card strategy game built with Python and Pygame. Players compete to build their castle to 100 points or destroy their opponent's castle through strategic card play. The game features comprehensive resource management (bricks, weapons, crystals, builders, soldiers, magic), multiple player types (Standard, Business, Devil), AI opponents with strategic decision-making, and a rich card system with various strategic options. Key features include turn-based gameplay, resource generation per turn, attack and defense mechanics, steal system, multiple game modes, visual feedback with time-of-day themes (Day, Night, Sunrise, Sunset), background music, menu system, and complete game flow management.
Overview
Castle-Wars is a complete turn-based card strategy game built with Python and Pygame. Players compete to build their castle to 100 points or destroy their opponent's castle through strategic card play. The game features comprehensive resource management (bricks, weapons, crystals, builders, soldiers, magic), multiple player types (Standard, Business, Devil), AI opponents with strategic decision-making, and a rich card system with various strategic options. Key features include turn-based gameplay, resource generation per turn, attack and defense mechanics, steal system, multiple game modes, visual feedback with time-of-day themes (Day, Night, Sunrise, Sunset), background music, menu system, and complete game flow management.
Key Features
Turn-based card strategy gameplay
Resource management system (bricks, weapons, crystals)
Multiple player types (Standard, Business, Devil)
AI opponent with strategic decision-making
Card-based combat and building mechanics
Win condition system (castle 100 or opponent 0)
Time-of-day themes (Day, Night, Sunrise, Sunset)
Background music with fade transitions
Menu system and game flow management
Visual feedback and animations
Multiple game modes
Per-turn resource generation
Attack and defense mechanics
Steal system for resource manipulation
Complete game loop (menu, game, results)
Technical Highlights
Developed a complete turn-based card strategy game using Python and Pygame with comprehensive game mechanics
Implemented AI opponent with strategic decision-making algorithms including win/loss prediction and resource optimization
Created multiple player types (Standard, Business, Devil) with unique resource systems and card decks
Built resource management system with per-turn generation, resource limits, and strategic allocation
Designed card system with multiple card types (Bricks, Weapons, Crystals, Gold, Energy) and complex action mechanics
Implemented visual feedback system with time-of-day themes, tower states, animations, and resource displays
Challenges and Solutions
AI Decision Making
Created intelligent AI opponent with strategic card evaluation, win/loss prediction, and attack/defense prioritization algorithms
Resource Management
Balanced resource costs and benefits with careful card design, per-turn generation, and strategic resource allocation
Card System Complexity
Managed multiple card types and actions using class hierarchy, action-based system, and flexible card definitions
Multiple Player Types
Implemented different player mechanics using inheritance-based design, extended player classes, and mode-specific card decks
Technologies
Game Framework
Programming Language
Libraries
Asset Management
Project Information
- Status
- Completed
- Year
- 2023
- Architecture
- Object-Oriented Game Architecture with State Management
- Category
- Game Development